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Junior Level Designer

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Similar Titles

  • Associate Level Designer
  • Assistant Level Designer
  • Level Design Assistant.

Tools

Role Summary

The Junior Level Designer focuses on creating the spaces and settings where gameplay takes place. This involves using tools like game engines (e.g., Unity or Unreal Engine) to construct the levels, determining the layout of paths, placing obstacles or items, and setting up interactions that players will encounter.  Their primary responsibility is to design game levels that offer players a coherent and engaging experience that stays true to the design team's core vision for the game. This involves planning the characters, objects, actions, layouts, and places that are essential for each game section considering factors like player progression, difficulty curves, and narrative pacing.

As a crucial component of the game development team, they need a comprehensive understanding of gameplay elements and how they interact within the game environment, this includes knowledge of player behaviour, level pacing, and the effective use of space to guide for guidance . Their role is focused on ensuring the game space is functional and aligns with gameplay requirements. They aim to design areas that are not only navigable but also engaging for the player, whether that's through exploration, combat, puzzles, or other game mechanics.

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Knowledge

Skills

Behaviour

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What to expect in the day to day duties:
  • Supporting the creation and spatial arrangement of levels, ensuring they are coherent with the gameplay mechanics and narrative.
  • Plays a key role in assisting with the scripting of quests and encounters, consistent with the game's technical and design aspirations.
  • Tasked with helping in the development of gameplay objects using visual scripting to enhance player interactions.
  • Responsible for creation and maintenance of level design documentation, including 2D layouts & beats flow.
  • Assigned with collaborating within the game engine, seeking guidance from senior developers to understand game balance and design.
  • In charge of aiding in the design and structure of level layouts within the game engine, ensuring they align with the broader design intent and project-specific metrics.
  • Committed to assisting in scripting essential game objects and actors for a seamless player experience.
  • Encouraged to share level design ideas with the team, bringing a fresh perspective to gameplay experiences.
  • Responsible for participating in playtesting sessions to gather feedback for level refinement.
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Interview One

Interview Two

🤖 Correction Form
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