Similar Titles
- Associate Environment Artist
- Assistant Environment Artist
‣
Tools
Role Summary
A Junior Environment Artist’s primary responsibilities include interpreting design concepts, creating 3D models, textures, and landscapes in alignment with the game's thematic guidelines and technical specifications. They engage with software tools such as Maya, 3DS Max, or Unreal Engine to breathe life into design ideas, ensuring the visual elements are both compelling and technically sound for a seamless gameplay experience.Their role extends beyond individual contribution, requiring active collaboration with a multidisciplinary team of art directors, designers, and engineers to achieve a collective vision for the game. Through regular interactions and feedback loops with the team, they refine their work, ensuring adherence to the established artistic style and technical guidelines. This collaborative essence of their role facilitates a harmonious workflow, contributing to the overall project goal while fostering a productive environment for personal and professional growth.
‣
Knowledge
‣
Skills
‣
Behaviour
What to expect in the day to day duties:
- Responsible for contributing to the visual design and creation of the game world.
- Use game design documents that outline the game's concept, narrative, and genre, as references to familiarise with the project's objectives and style.
- Support in designing and creating game level objects, textures, trims, and decals.
- Assist in updating and optimising existing textures and materials.
- Aid in building modular environments in the game editor, focusing on playability and lighting.
- Help maintain workflow and quality consistency across environments.
- Learn and adapt to the technical limitations of the assigned project, including but not limited to hardware limitations of the targeted platform, in addition to the capabilities and restrictions of the chosen game engine.
- Interpret concept art of props or environments and assist in converting them into game assets through tools such as Maya, Blender, Zbrush and Substance Designer/ Painter.
- Collect and present relevant reference materials to support design decisions.
- Factor in player interactions and game universe rules when assisting in environmental design.
- Collaborate with other team members to ensure assets are in line with gameplay expectations.
- Act upon feedback from senior team members.
- Assist in addressing issues and bugs highlighted by testers.
- Engage with project managers and art directors to align with overall design vision.
‣
Interview One
‣
Interview Two
Portfolio examples:
- Kurtis Kan: https://www.artstation.com/kurtis17
- William Kitchen: https://www.artstation.com/willkitchen
- Daphne Fiato: https://www.artstation.com/invader-roxas