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Junior Character Artist

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Similar Titles

  • Assistant Character Artist
  • Associate Character Artist
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Tools

Role Summary

The Junior Character Artist role is tailored for artists who have a deep-seated passion for crafting characters. Those in this position will significantly contribute to the development of engaging and high-quality characters, participating actively in their evolution from concept to completion.

An artist in this role will apply their specialised skills and artistic insight to enhance the impact of the project. The work done in this capacity is crucial for establishing a strong connection between audiences and the characters they encounter.

To excel in this role, an artist must have an extensive understanding of human anatomy, a strong foundation in artistic principles, including form, structure, colour theory and lighting; and the ability to adeptly use industry-standard software tools for character creation including ZBrush, Maya and the Substance Suite.

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Knowledge

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Skills

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Behaviour

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What to expect in the day to day duties:
  • Tasked with assisting in the crafting of anatomically accurate (according to universe/ project style) character models that adhere to project guidelines and artistic direction.
  • Plays a key role in supporting animators and riggers, ensuring characters are prepared with animation-ready topology and edgeloops that support deformation.
  • Responsible for helping maintain consistent and optimised texture maps and polygonal structures, while abiding by technical specifications and game direction.
  • Tasked with gathering research material to make sure sculpts/models are following the game direction as part of your workflow
  • Entrusted with showcasing iterative work, adapting based on feedback, and ensuring their models meet project standards.
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Interview One

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Interview Two

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